Halo 2

This Week: Halo 2

It’s 2 because now he can shoot 2 guns.

So, my memory is really kind of fuzzy on this one. I’m pretty sure I didn’t play this one until Halo 3 started getting advertised. But considering they were two different console generations, it just seems weird to me. But that is the narrative that I remember best, so that is what we’re going to go with.

I remember 2 came out and I just passed it by considering I hadn’t even finished CE yet. Then the map packs and stuff came out and I was kind of relieved I didn’t get tied up in that. I just remember a bunch of gamestops had that Halo 2 statue of Master Chief. It was cool, but I would have rather had the Tobey McGuire Spider-man.

Sorry Chief, of the two statues I couldn’t afford, I chose not to buy Spider-man over not buying you.

One of the things I do remember was seeing the “What if you miss?” Trailer. At the time, I wasn’t too invested in reading the text that was popping up too quick to read and just enjoyed the trailer where he jumps out of ship.

And the only reason this stuck with me is when this same scene happens, it is accompanied by, “I’m going to give the Covenant back their Bomb.” Which was just awesome. Watching the trailer now, having played most of the games, the opening text means more. At the time I originally saw it, I hadn’t even finished the first game. So it was cool seeing a trailer for a sequel game to the one I hadn’t finished. It is always nice knowing you are falling further and further behind.

Assassins Creed also taunts me, at least that has a new hero each time and is quite good at hiding what happened the previous game. Halo 2’s trailer spoils the hell out of Halo: CE.

But like I said, 3 paragraphs ago, I didn’t bother reading, so yeah, jokes on you.

Also not knowing what they spoiled helped.

I did play Halo 2 once around the time it came out. I was at my local gaming store and they had Halo 2 in the back room. I hopped on one of the Co-op controllers and played about five minutes. Probably until I died. Like usual.

When I heard Halo 3 was on the horizon, I decided to play catch up. So getting a very satisfying wrap up in Halo: CE with everyone dead except Chief and Cortana, I loaded up Halo 2.

One thing I do remember people telling me was that the ending sucked in Halo 2. But I ignored that, because obviously they aren’t me. I have previously held that I enjoy things that other people don’t. (See previous entry mentioning Shadow The Hedgehog) I’m happy that I just finished a game while other people want a deep meaningful ending. Again, this was also back when I didn’t have the same critical mindset that I do now.

Well, after playing it, I get it. Story wise it’s fine, and it is definitely neat to see more of the story from the point of view of The Arbiter.

No, not that one.

It’s a fun campaign, but my biggest problem is the ending. I’ve always held it as one of the weaker entries for me because the ending left a poor taste in my mouth.

There are essentially two final levels in Halo 2. One as Master Chief and the other as The Arbiter. In Master Chief’s final level you finish off a prophet and then hitch a ride on a ship headed for Earth. Then you switch to The Arbiter and finish off Tartarus. After doing that, we cut back to Master Chief coming back to Earth to Finish the Fight! And it is over.

It wasn’t as bad for me as others. I finished Halo 2 a few months before Halo 3 came out. I already had a release date and pre-order set up and everything. But there were 3 years and console generation between Halo 2 and Halo 3. Also, in what universe do we want to end on The Arbiter?!? Me and my house, we serve The Master Chief!

Your Assault Rifle and RPG Launcher, they comfort me.

Yeah, if they gave us one more level, or at least finished on a Master Chief level, I think it might have been better. There was just a strong, “What? That’s it?” feeling to that ending. So for me, Halo 2 was always the forgotten middle child of the original trilogy. Not even a warthog run to finish it off.

So just like with Halo:CE, I picked it up again for the quarantine with the Master Chief Collection.

In anticipation of Halo 5, they completely redid the graphics and cut scenes of Halo 2. And oh GOD IS IT PRETTY!

SO
DAMN
PRETTY
Well. . . most of it, anyway.

Yeah, I forgot how fantastic certain scenes in this game were. Every cut scene was amazing and I spent a lot of the replay wondering, “Did we do this in the original?” I honestly don’t recall the fight with the heretic in the first Arbiter mission. But then again, it has been over a decade since the last time I played Halo 2.

However, when I got to the end of Halo 2, I still had the same reminder of, “oh yeah, this is why I didn’t like it.” It just wasn’t a satisfying ending.

I think a lot of people really loved Halo 2 because the multiplayer opened up so many more options with the pick ups and the ability to duel wield weapons, but considering I never really played much multiplayer, it didn’t do a lot for me.

I still love the story and the campaign, but it feels incomplete. Like a teaser for a bigger story. At the end of Halo: CE, you destroyed a ring and closed the chapter. In Halo 2, it feels like you stopped short of the final mission. It’s not like Empire Strikes Back or Endgame where you end in failure and have to find a way back in the next movie. It would be like in Star Wars: A New Hope, cutting off as everyone is approaching Yavin 4.

And ROLL CREDITS!

Yeah, Halo 2 was my first game of major story disappointment. I wanted to enjoy it despite the naysayers, but it just left me wanting.

Fortunately, my wait wasn’t long.

Couldn’t find an Anniversary version.

Next Week: We finish the Fight with Halo 3!

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